Missile Command

Missile Command

1980

Game Information

Summary

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Release Date

July 1, 1980

Developer

Atari

Publisher

Sega

Platforms

ArcadeCommodore C64/128/MAXAtari ST/STE

Genres

ShooterArcade

Themes

ActionScience fictionWarfare

Ratings & Reviews

User Reviews